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Scott is a creative game developer who has been working in the industry for almost a decade after graduating from USC. As lead designer and product manager at studios in California, Ukraine, and Israel, he has constantly served at the crossroads of art, code, and product, working with some of the best in the industry to release products for Steam, XBox, and iOS. His experience with design, programming, and art for games, and knowing how these pieces fit together, helps him keep your projects on track and ensure you are creating the best possible product with your given resources. |
He currently has an eye on the horizon for new opportunities to help create amazing games with top-calibur people.
Sky Wars: Archon Rises: an MMO strategy game now on the App Store. 7 Elements formed a new studio in Tel Aviv to help bring this game to life and worked with some of the best people in the business such as Skaff Elias, Stanley Lau, Peter Mohrbacher, and more.
Role: lead Game Designer, assitant Creative Director, amongst other things
Whoosh! You are the Wind is a mobile puzzle game, currently in development, coming soon to mobile devices.
Role: All game design, all programming
StandPoint: a first-person puzzle platformer where the player controls the direction of gravity to navigate the 5 stages of grief, while dodging lasers and solving puzzles. Available on Steam and XBox. Gabe and Tycho of Penny Arcade called it 'cool as shit.'
Role: sole Level Designer
Rock Paper Tactics: a minimal, turn-based casual strategy game you can enjoy five minutes, in your browser right now!
Role: all Game Design, all Programming
God of Axion: a real-time browser-based strategy MMO released in 2012. Had a small but incredibly loyal player base. To quote one of our players: 'One of the best MMORTS games on the internet. If you like Evony or those types of games this is going to be your game. Lots of features, focus is not on farming, and the devs listen to the players. One of those rare gems out there.'
Role: lead Game Designer, Product Manager, Writer
Aegis Maps: a series of content-mods for Runic Games' Torchlight II and Torghlight. They were made using Runic's proprietary Guts Editor and add various levels, bosses, monsters, and treasure to the game.
My main goal for Aegis Maps was for them to blend seamlessly with the main game. The mods have been well received and are available on the Steam Workshop.
Role: Level Design, Scripting, Enemy / Skill Design and Implementation
ASP: First Strike: an original, stand-alone creative writing sample. Don't worry, it's only one page long.
Want to make a great game together? Get in touch: